Below is my 2007 Graduation demo reel. It consists of 50% key-framed animations, and 50% motion captured animations. I used this reel to graduate from the Art Institute of California at Los Angeles.
Level Design
Over the course of 11 weeks, i learned the level editor Source and implemented this level, which includes various triggers, basic AI, and physics objects.
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| Here are various works that I accumulated over the course of my schooling. They range from lit scenes, to modelled geometry, and a Half-Life 2 Source level.
I am not applying for any postion including modelling, lighting, texturing, or game design. These files are to simply
show the various aspects of game design that I have experimented with during my academic career. All thumbnails on this page are links to larger files.
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Completely modelled, textured, and lit scene in MAYA 8
Completely modelled, textured, and lit scene in 3D Studio Max 7
Imported models, but textured and lit by me in MAYA 8
Modelling, Texturing, and Lighting